


For some reason unbeknownst to me, you can always see the location the pitcher is throwing the ball. Hitting is one of my biggest complaint areas with this game. This is the only option available so if you dislike this type of hitting format, you may as well pass this game over. The hitting icon changes in size depending on the hitter and his skill level but even the worst of hitters has a decent sized icon. Triple Play uses an icon hitting system somewhat similar to Acclaim Sports' All-Star Baseball, but without the option to swing for power or average. Managing a bullpen may very well be the most important and involved aspect of managing pitching and I just don’t understand why it is always overlooked. I was disappointed with the lack of bullpen option, which seems to be such an easy thing to add in but never seems to make it in games. Other than that, the game does a good job of recreating the actual pitches thrown by the pitcher. The only problem is that the difference between a 69 mph changeup and a 91 mph fastball is very minimal and breaking pitches don’t break nearly as much as in the other two games, causing pitchers to be at a decided disadvantage.

This added control is a very welcome addition. You can choose to throw a dog-slow change up or a full-power heater. You will find that this is very effective in helping you always feel in control of your pitches. You have a speed meter that you will see fill up as you press the button harder indicating more speed on the pitch. The harder you push on the X button, the faster the pitch will be thrown. This game actually uses the analog buttons on the new Dual Shock 2 controllers. They use the same style as the other two games but with an added wrinkle. Pitching is also handled in a very straightforward manner in Triple Play Baseball.
